0
Language

GstarCAD 2021

With the new core technology, innovative features  and outstanding performance, GstarCAD 2021 helps increase efficiency. The creative DWG-based collaborative platform significantly  reduce the design error and cost.

3D Orbit Options

3D orbit options like Free Orbit, 3D Continuous Orbit, Orbit along the X-axis, Orbit along the Y-axis, Orbit along Z-orbit and 3D Orbit Center allows rotate the view in 3D space or even you can apply a shortcut (SHIFT+SCROLL MOUSE).

3D Orbit Options

3D Face and Mesh Modeling

Visual Styles

Visual styles control the display of edges and shading a viewport. You can control the effect of a visual style by switching each other. When you apply any visual style, the associated viewport is automatically updated to reflect those changes.

3D Face and Mesh Modeling

3D face allows creating a three or four-sided surface anywhere in 3D space. Mesh Modeling creates a free-form polygon mesh. You can reshape mesh objects by smoothing, creasing, refining, and splitting faces. You can also drag edges, faces, and vertices to mold the overall form.

3D Face and Mesh Modeling
Solid and solid editing

Solid and solid editing

3D solid objects often start as one of several basic shapes, or primitives, that you can then edit and recombine. Some samples of solid editing capability enable you to join two solids, subtract one from the other, or create a shape based on the intersection of their volumes.

Profiles and Sections

2D profile and sections can be generated from a 3D model through SOLPROF, SOLDRAW and SOLVIEW command. Solprof creates 2D projection profile of 3D model consisting of visible and hidden lines. Solview creates orthographic views, layers, and layout viewports automatically. Soldraw generates profiles and sections in layout viewports created with SOLVIEW.

Profiles and Sections

Render and Materials

Render gives a photorealistic shaded image of a 3D solid or surface model, improving visualization. You can apply materials to your 3D model to define the shininess, bumpiness, and transparency of object's surfaces to give them a realistic appearance.

Render and Materials